Author Archives: jakewalters98

Review: Us

usdomesticposter_thumbJordan Peele’s Us bears many obvious linkages to Get Out, Peele’s 2017 box-office slayer, but Us feels less like a retread or even an update or extension of Get Out than a perversion, a disruption, a chaotic disfigurement of the earlier film’s elegant simplicity. Us is both more existential and more surreal, more playful and more brutal, and, above all, more experimentally distended, exhibiting a newly ravaged and warped texture that is very much to my taste, but not necessarily to those looking for a clean like of argumentation in the film, or even a clear subject. Get Out’s comparatively streamlined metaphor for sight, sightlessness, and embodiment was tight, vicious, and tenacious – perfect for itself, and perhaps for a first film – but not nearly so troublesome as Us, which actively and conspicuously refuses the snug moral logic and trimmed-down narrative of Get Out. Us isn’t avant-garde in any overt sense, but where Get Out’s story fell into place, this new film buckles, utilizing horror for its demonic textural and thematic elasticity and indescribability rather than merely as a generic skeleton for a moral parable. It’s storytelling by way of allusion, digression, and disturbance, a film that benefits or suffers greatly (depending on your proclivity) from writer-director Jordan Peele’s obvious enthusiasm overtaking his discretion, his ensuing disdain for hedging his bets and, probably, his frustration with heeding the rules and regulations of Hollywood storytelling. It’s as if, having mastered the art of skillful middlebrow horror cinema, Peele decided to dismember it. Continue reading

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Midnight Screening: Rambo: First Blood Part II

mv5bzwfky2i1zdatnmzhns00njvllwjimgqtmgq1zmm0zda5odg5xkeyxkfqcgdeqxvymtqxnzmzndi40._v1_Neoliberal American aimlessness is recoded as anticipatory national fantasy in Rambo: First Blood Part II, a film that both thoroughly disgraces the legacy of its progenitor and perversely fulfills the dormant desires which may have animated many viewers’ affection for the original character. That original film envisioned Stallone as a bruised dog. He was as inarticulate as any of his other characters, but his motor-mouthed struggles were construed less as a function of a screenplay disconnected from humanity (as in, say, Cobra) and more as a theme: the result of a nation and a man unable to vocalize their severe trauma and societal disaffection. The original First Blood, then, was a fairly doleful thriller about unmet expectations, a thoughtful meditation on American lapses that framed the US’ involvement in Vietnam as a national aporia that not only chewed out and spit up the soldiers but cast the whole nation adrift, leaving it to wander a moral wilderness.

Out of the many early ‘80s action films that dissected the corpse of the Vietnam war in one way or another, one would be hard-pressed to pick that Stallone vehicle as the likeliest candidate for a sequel of any caliber, let alone the sequels we received. There’s no obvious commercial reason why First Blood became the basis for its sequels, excepting perhaps Stallone’s success in another role in another franchise that had undertaken a similar rightward trajectory: the disaffected populist working-stiff boxer who had, with America’s rightward drift, metamorphed into America’s new Great White Hope capably defeating both black and Soviet enemies. Within the span of a few years, Stallone was no longer a cipher for a wayward everyman but an icon for American ego-boosting, the latent whiteness of his characters’ populism suddenly on full display as he became an American avenger. Continue reading

Summer of ’69 Midnight Screening: Horrors of Malformed Men

horrors-of-malformed-men-1108x0-c-defaultMany self-consciously “weird” motion pictures expend energy and time establishing a stable sense of cinematic self that they will only then destabilize later on, tweaking the style several notches south of sanity as the film progresses. Horrors of Malformed Men lathers the surrealistic absurdity on thick from the first shot. It introduces us immediately to a thoroughly dismembered reality, a cinematic hall of mirrors that finds us wandering into a B-movie and discovering a metaphor for Japan’s mid-century dreams of paternal control, familial destiny, and authoritarian anxiety, all (appropriately) malformed into a kaleidoscopic nightmare. The subject of the cinematic allegory? Deluded men working at any cost to recreate their lineage and preserve the fragile illusion of a linear, biologically-sanctioned family hierarchy.

In reality, though, Horrors of Malformed Men has already deceived me. “Discovering a metaphor,” I wrote, but Horrors of Malformed Men is too slippery to cleanly metaphorize, and too playfully deceitful to simply allegorize; either of those terms would enervate the film’s demented energy. The film works because it’s less an encapsulation of a theme than a poetic evocation of a mindscape. It also thoroughly dismisses the obvious compulsion to domesticate its difference by applying some trivializing “dream” narrative filter to everything; it certainly feels like a dream, but primarily and possibly only because it does not explain itself as one. It’s a crazed dispatch from a director that plays like a country experiencing the mid-century as a fugue state. The film discharges the psychic tremors of a ruptured nation that disorient the very formal fabric of the film. Continue reading

Midnight Screening: The Island of Dr. Moreau

qdteopephwwdoswctohtIn honor of the release of Colour out of Space, the new Richard Stanley-Nicolas Cage-HP Lovecraft film  (what a wonderfully demonic cinematic Cerberus that is!), I decided to look back at Stanley’s last film, a full 23 years ago. Let us hope that his new attempt at channeling the deranged spirit of century-old pulp literature and tearing open and excavating the most demented corners of the cinematic void don’t render him victim of that void, unable to find his way back, for nearly a quarter-century, like they did last time. 

A travesty of Welles as well as Coppola, The Island of Dr. Moreau is as sure an example as any of that old maxim that history repeats itself, first as tragedy and then as farce.  It’s also one of the most beguilingly meta-textual would-be blockbusters ever released, one whose off-screen production ended up not only mimicking its textual themes but folding in several layers of mediating texts and prior films just to stir together enough post-modern cinematic madness to satiate audiences. It feels less like a unique product than a ghoulish aftershock, a horrible, mangled echo, of its seventeen-years forebear, Apocalypse Now.

Now, normally, production turmoil can distract from an analysis of what actually makes it on screen as much as it can enhance that analysis. But The Island of Dr. Moreau is a special enigma, the dream of a cinematic wunderkind so feverishly and immediately collapsing on-screen that it begs comparison not only to its most obvious cinematic predecessor (Apocalypse Now) but to another cinematic directorial hanging by another Welles, one more deranged than HG: Orson Welles’ Magnificent Ambersons. (And not only because Marlon Brando is on hand for Moreau, reminding us that only one actor can go toe to toe with Orson Welles for sheer insular late-period delirium). Continue reading

Review: If Beale Street Could Talk

1259825The first cinematic adaptation of the writing of James Baldwin, perhaps unexpectedly and perhaps perplexingly but undeniably fittingly in light of the writers’ artistic omnivorousness, takes its most obvious cues not from Baldwin’s profession but from the profession of its main male character. If Beale Street Could Talk follows a young African-American couple Tish Rivers (Kiki Layne), nineteen, and Fonny Hunt (Stephan James), twenty-two and working as a sculptor’s apprentice who conjures visions of tragically stilled beauty that the film, if not modeling itself after, at least siphons energy from.

If Beale Street Could Talk by no means avoids the troubling contours of being an African-American in mid-century New York, but it does defray them, or at least deflect them. Its aesthetic orientation is not that of a neo-realist’s aspiration to open a window onto a harsh, unforgiving world, and it exhibits little affinity for the (expected) Hollywood New Wave tricks of filming this city in this time-period in tones and textures that emphasize its grubby, calloused veneer, excoriating the surface-sheen and exposing the rot underneath. Like Fonny’s abstract sculptures which provide a clue-in to the film’s magisterial tone and introspective magnificence – Jenkins’ vision of Beale Street is (excessively?) mannered, scrubbing away some of the rough edges and burnt ends of lived experience rather than providing an unvarnished portrait.

Rather than a brutal empirical truth – film as objective revelation of racism’s scabrous realities – Jenkins’ poetic truth captures a kind of pantomime of characters performing a more innocent world, African-Americans on the verge of a neoliberal world just trying to live out a pageant of unobstructed time, holding on to the dream of an open, unafflicted world they know to be fragile and fraudulent. It doesn’t feel like a film from either the nihilistic ‘70s or the increasingly cynical ‘10s. Consider the magic moment at the end of McCabe & Mrs. Miller, where Mrs. Miller’s enraptured gaze is revealed to be the deluded dream of an opiated woman unable to cope with capitalism’s oppression. Without denying the very real terrors of the outside world, Jenkins prefers to hold us in the diamond’s eye, fully aware that sometimes these dreams are all we have. His tender film could and has been accused of sanctimoniousness, but it offers a thoroughly oneiric reverie, not for a forgotten world but for a kind of placid, untouched existence that its protagonists never had.  Continue reading

Review: Gotti

gn-gift_guide_variable_cGotti asks me to put my money where my mouth is. A favorite complaint of mine when reviewing movies is to critique actors turned directors for neglecting the film of their films. That they render mere theater pieces that happened to have been filmed in lieu of genuine works of cinema. Watching actor-turned-director Kevin Connolly’s bastardization of the life of John Gotti, I realize that I’ve sinned. Most actors turned directors at least display a basic competence with the camera. They merely fail to embellish their narratives in any particularly cinematic way, dismissing the possibility that the camera might be to used to achieve anything beyond or besides perfunctory realism. They treat their camera as a window or a simple observer rather than a canvas and, in doing so, their cameras’ perspective often fails to expose its perspectival nature, feigning naturalism.

Gotti puts me to shame for complaining about actors who understand the mere basics of continuity, because this film is a whole other beast entirely. Rather than lambasting other actor-turned-directors for only understanding basic continuity and nothing more, I should be worshipping them for at least getting that part right. The film’s ineptitude with cinema is immediately apparent. Unsurprisingly so, I wanted to say, but Gotti is a thoroughly surprising motion picture, confounding even the simplest expectation. It’s breathtakingly idiotic, from the faultlessly asinine politics to the thorough-goingly irreparable narrative structure that, I for one, am convinced was writers Lem Dobbs and Leo Rossi or director Kevin Connolly’s mangled attempt at an avant-garde film. Continue reading

Midnight Screenings: Crank and Crank: High Voltage

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I meant to write this about a month ago when Hobbs and Shaw was released, but I thought of that film as a good opportunity to reconnect with my once-favorite Jason Statham vehicles, and the ones most transparently aware that they are vehicles for a character called “Jason Statham”. 

Crank

The protagonist of Crank is a hitman, a killer for hire. In one thoroughly offhand moment, never referenced again, he admits this to his girlfriend, exposing his bullshit claim about being a video game programmer to her. This feels like a smiling admission of guilt on the filmmakers’ part, the film’s winking Rosetta Stone, or maybe its cheat-code: this really is a video game, and perhaps video games have some relationship with societal violence, or maybe blaming video games is merely a ruse, a distraction from the hard work of exposing real violence in society at the political level. Writer-director Neveldine and Taylor’s response, collectively, is a proud “we don’t care, we’re making our film anyway”.

I’ll be the first to say that I really don’t know what to make of that morally, except that the impishly amoral Crank is Neveldine and Taylor’s attempt to tease out the aesthetic essence of video game filmmaking much more eloquently than any formal video game adaptation ever has. When that aforementioned protagonist, Chev Chelios (Jason Statham), fails to fulfill one particular hit, he is immediately targeted for extermination, and the rest of the film is transparently a series of levels and trials haphazardly disconnected by narrative fragments that only register as real at the most abstract level.

In point of fact, Crank’s first subversion of the time-honored cinematic trope of the hitman being hunted for failing to kill a target is that Chev has already been killed before the film begins, poisoned and left for dead: Crank, in other words, has no business with formalities, no time to waste. When he is informed that he can delay the effects of the poison seeping into his heart by keeping his adrenaline up by any means necessary, he proceeds to try to hunt down the killers in the most direct manner possible, his life depending on it. It feels like a high-concept joke: a thoroughly immoral action film that is, in an entirely ironic way and without any emotion, all-“heart”, a mockery of the fact that we expect this film to make any excuses for itself, to have any character or soul. We aren’t interested in salvaging his soul, but in keeping what amounts to one of those video game heart icons from filling up with poison, symbolizing a player character’s demise. Continue reading