Colin Trevorrow and Derek Connolly’s screenplay for Jurassic Park: Fallen Kingdom veers between idiotic and knowingly idiotic. On balance, it doesn’t salvage the film, but they sure do give it a game try. Whereas The Lost World all the way back in 1997 was essentially unruffled by the astonishing mismanagement of its protagonists and their dubious morality, Fallen Kingdom is certainly at least literate in the criticisms which have been labelled upon that earlier film. Although not as subversively or as stridently as, say, Gareth Evans’ Godzilla, and with a much cheerier, more flippant attitude toward human incompetence, Fallen Kingdom is essentially content to mock its protagonists rather than celebrate them. As with Raiders of the Lost Ark, they accomplish very, very little by film’s end, just barely managing to survive their mistakes time and time again. While the film isn’t as willing to actually question the hero’s own complicity in the villain’s schemes, it is at least aware that, come film’s end, it cannot keep on defending its protagonists as ecological warriors.
Rather, in an increasingly technological world, where biological life is no longer singularly sacrosanct (as though it ever was), the only serious way to think about the debate over the dinosaurs in Jurassic World is to consider whether an expansive and more ephemeral, more dangerous, notion of life (that is, life created through human manipulation) is worth defending. Which is to say, the dinosaurs in Jurassic World 2 are artificial, and this is the first film in the franchise to seriously weigh the contours of this artificiality rather than equate the dinosaurs with naturally-reproduced animals. One might also say that it’s the only film in the series thus far to seriously question its own blockbuster artificiality, after its immediate predecessor so self-damagingly lambasted its audience in the most half-baked pop-post-modern gesture this side of, well, ever. This is the first film in the series to admit that to generally side with its heroes is to play the villain’s game and accept that artificial life cannot be dismissed emphatically, but must be seriously weighed as part of the patchwork of modernity. That, in other words, the possibilities of artificial life must be wrestled away from the corporate monolith’s which currently determine its contours. Continue reading