With The Wizard of Gore, cinematic raconteur Herschell Gordon Lewis created both his ideal interpreter and his own undertaker. The titular Wizard, Montag the Magnificent (Ray Sager), is both a carnival barker of cinematic proportions, a canvas for Lewis to voice his own frustrations, and a self-destructive, film-killing force. He embodies cinema’s life-force – the illusion of reality presented for us – and its death-drive – its interest in peering back beyond the illusion, exposing itself before us.
Early on, when Montag cuts a woman’s head off in what is apparently an illusion, her head falls off, and in a dissolve, we see the bloody stump, before the camera starts spinning around like a washing machine, which becomes Montag himself, joining with and celebrating his whirlwind of spectatorial dismemberment. He then conjures a flower that kind of looks like the bloody stump, just for kicks. Cinema, scholars have long noted, is a magic trick, an art form that works to convince us of its own holism and to hide the seams that render it a singular, internally-bonded object rather than a collection of disparate footage. The problem of a filmed magic trick, of course, is that the filmmaker can edit the trick together, making it all too easy to convince the audience and, thus, all the more difficult.
And yet! Lewis still cannot get the job done. When Montag performs the trick, the film’s editing is simply not up to the task of “convincing us” that what we’re seeing is anything like real magic. At every stage, the film’s cut from prop to person, object to another object, is so glaringly obvious that the film’s credibility crumbles before us. Lewis’s film is awful, essentially incompetent anti-cinema, a true travesty of the contract that cinema makes with its audience, its promise of an authentic, self-same, cohesive entity presented before us as an unquestioned reality. The Wizard of Gore completely fails itself within the first scene.
But what if it also transcends itself? The Wizard of Gore musters the absolute bare minimum of effort – making the film “about” magic basically makes it obvious for the audience – that it seems to ask us whether the legitimacy of the magic-film comparison can survive on sheer charisma. This film has absolutely no game. It is an entirely guileless object, a work that presents its ideas with the cunning of a five-year-old. But what, the film wonders, are other movies really doing that this one isn’t?
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